Thursday, December 5, 2019

Future Game Developments

Question: How mobile/ tablet devices bring gaming to everyone? Answer: Introduction The effect of mobile computing in the recent decade remained impossible to miss. Almost everyone walks around carrying a smartphone with them every second of the day. The last few decades presents an explosion in the popularity of tablet devices, offering many of the uses and benefits of a phone but with much more screen space as well as the processing power. With the current interactions of its computers as well as the operating systems, Microsoft launched its push to conquer this area of technology. Alongside the development of a desktop operating system that performs various functions in the market, Windows eight comes with additional features that enable the user to obtain a high degree of satisfaction with the device. They provide all-new, touch-screen-oriented user interface that assists user in various aspects. The device is fast and responsive on the desktop as well as on tablet devices alike, windows phone 8 continues to improve upon Microsofts phone operating system, offeri ng a smooth and powerful experience on both high and low specification equipment. The paper seeks to analyse the contribution of mobile gaming and its effect on the traditional gaming. That will help in providing more insight into the discussion about the two industries. Writing games for mobile devices offer tremendous potential. It is very easy for people to pick up and play a game on their mobile device because they have it in their pocket or bag (Mueller, Gibbs and Vetere 2008). The user can turn to mobile gaming whether he or she is progressive through the emerging role-playing game while riding on a train or they only want a few minutes of casual diversion while waiting for an appointment. One aspect that failed the jump from Windows Phone 7 to 8, and was not available at all for Windows 8 application development is the traditional XNA gaming framework (Jacob and Issac 2014). Fortunately, an existing open source project called MonoGame existed to step in to fill this void and continued to offer a powerful and easy-to-learn game development framework that helps in.NET development. That does not require C++ OR Direct X. MonoGame is compatible with XNA, so existing knowledge and code should migrate from XNA to MonoGame with a little effort (Falste in and Ruetz 2009). Background The idea of mobile gaming remains ubiquitous in the contemporary society. It dominates the traditional aspects of gaming such as Play Station and Xbox, which constitute a greater part of the gaming industry. Individual in the entire world spend a lot of time playing various games on their devices. Think of the number of hours you spent playing the Flappy Bird for instance. The game is frustratingly difficult and could waste a lot of time. Additionally, individuals spend a lot of money chasing cheap fame in different genres such as the Kim Kardashian: Hollywood. The central element that makes these games attractive is the degree of accessibility. Nearly every individual with a smartphone can access these games. Such individuals do not have to invest in games and consoles to play the mobile games. Currently, almost everyone owns a smartphone, which illustrates the increase in the level of video gaming in various parts of the world. Mobile gaming hurts the society in some ways. For inst ance, school-going children spend a lot of time playing the computer games, which limits their interaction with books and other school related activities (Page 2014). Hence, they obtain poor grades in their respective schools that do not allow them to have the right skills in executing different tasks. Parents have the obligation to monitor their children to ensure that they do not spend much time playing the genre. Research questions There exist some concerns about the spread of mobile gaming in different parts of the world. As a result, it posits some issues that require a prudent response. Some of the research questions include: Will mobile gaming replace the traditional video game industry? What is the role of mobile gaming in shaping the current stereotype about traditional gaming? It is imperative to note that mobile gaming will never be a replacement of the traditional video game industry. Even though the oppositional relationship currently surfaces in the most discussion, it is proper to make the highlights so as to provide more insight into various aspects of the particular industry. Core games go a notch higher to decry mobile games as being simple. On the contrary, industry analysts posit that mobile devices will replace game consoles entirely shortly (Falstein 2004). However, these two sectors remain complementary rather than competing ones. Hence, it is not possible to achieve a major drift in their operations. Regarding the second research questions, it is evident that mobile gaming is responsible for the current stereotype that surrounds the traditional gaming industry such as the Play Stations. References Falstein, N. and Ruetz, N., 2009. The First Two Ws: Fostering Multicultural Awareness in Children. In Online Communities and Social Computing (pp. 462-470). Springer Berlin Heidelberg. Falstein, N., 2004. Natural funativity. Gamasutra. com. Jacob, S.M. and Issac, B., 2014. The mobile devices and its mobile learning usage analysis. arXiv preprint arXiv:1410.4375. Mueller, F.F., Gibbs, M.R. and Vetere, F., 2008, December. Taxonomy of exertion games. In Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat (pp. 263-266). ACM. Page, T., 2014. Application-based mobile devices in design education. International Journal of Mobile Learning and Organisation, 8(2), pp.96-111.

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